Minousoft on Twitter! (plus minor updates)
By oakwhiz | June 29, 2009
You can now follow Minousoft on Twitter. You’ll get the added benefit of receiving tweets when new posts are made!
Also, some minor updates…
- A couple of bugfixes have been made in Polaris. Not much progress has been happening with Polaris lately, and it looks like it’ll take a while before it’s ready for release.
- I’ve been working on several ‘experimental’ apps lately. I might post one up sometime soon.
- Some previously unknown 404 and 403 errors on the site have been fixed.
- The server software and hardware is being improved. No downtime is expected at all.
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Quick Polaris Update
By oakwhiz | June 7, 2009
Just some quick Polaris updates to keep you posted:
- The user interface is being enhanced, and most of the selection system has been worked out.
- Modules and ships now have ‘properties’ panels which give information about selected objects.
- New module types have been added and old ones have been tweaked; notably the Mass Driver, Science Module, Armored Module, and Cargo Capsule.
- Improvements have been made to the Ship Builder, but it isn’t finished yet.
- Some previously unknown bugs from 0.23a have been squashed, finally.
- Parts of the game have been redesigned to improve efficiency.
New content has finally been added to the Media Player:
- Caramelldansen (Remix)
- Sonic – Flying Battery Zone (Remix)
- Final Fantasy X – To Zanarkand (Remix)
- Final Fantasy 8 – Force Your Way (Remix)
- Azumanga Daioh – Soramimi no Cake (Remix)
A couple of small bugs in the site itself have been corrected, but an accident while editing the shoutbox has erased all of the shoutbox comments and the CSS template for the shoutbox itself.
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Polaris v0.33a Progress Update
By oakwhiz | May 31, 2009
Polaris is progressing, however, because of new time constraints, a public release is not expected for at least another month. Those of you which want to pre-order Polaris will have to wait for now, as we are dealing with licensing issues at the moment.
Below (after the jump) is an animated GIF of how modules react right now. The ship firing the lasers has a primitive auto-targeting system, which causes the lasers to point in many different directions. At the end, the ship has its lasers’ power levels bumped up to a very high number, which causes the ship to explode.
Read the rest of Polaris v0.33a Progress Update»»»
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Thanks for 1000 hits!
By oakwhiz | May 12, 2009
Earlier today, we reached the milestone of 1000 hits. I’d like to thank all of our visitors for helping us make it this far. In honor of this achievement, I created a Polaris ship:
Topics: News, Offtopic | 1 Comment »
Polaris v0.25a Progress Update – Planets
By oakwhiz | May 5, 2009
The last Polaris update I made was at v0.16a. hxhl95 has been alpha-testing some of the releases along the way, and progress is looking great. At the moment, I am working on turning Polaris development towards modifying the code into more of a game. Right now, it’s just a ’sandbox.’ In order to get to the finished product, the main things that I need to add are the user interface, the ship builder, and the scenario engine.
In order for everything to ‘fall into place,’ as it were, the game needs to be shaped into a sort of framework at this point. I’m adding in the planets, asteroids, and other objects which will be used during missions later.
Any suggestions or comments about Polaris are appreciated. However, I would like all future commenters to note that insane feature requests probably won’t be honored.
Wondering what Polaris is? Read previous entries tagged with ‘Polaris.’
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Polaris v0.16a Progress Update – Includes Lasers
By oakwhiz | May 1, 2009
There have been so many changes with Polaris since I last posted that video. The main thing that everyone’s been talking about are the “lasers.” *does Dr. Evil air quotes*
[Screenshots after the jump!]
Read the rest of Polaris v0.16a Progress Update – Includes Lasers»»»
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Polaris Demo Video
By oakwhiz | April 28, 2009
I’ve uploaded a demo video of Polaris. Progress so far is good. Check out the nice physics!
Polaris article link: http://www.minousoft.com/2009/04/polaris-new-game-in-development/
Video link: http://www.minousoft.com/media-player/
Feel free to comment on what you think.
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Minousoft File Hosting attacked by hackers
By oakwhiz | April 23, 2009
We’re sorry, everyone.
Due to an overflow vulnerability in the hosting script, the hosting page has been taken down, thanks to some so-called ‘terrorists.’ NO USER DATA IS OR WAS AT STAKE, HOWEVER ALL DOWNLOADS HAVE BEEN REMOVED.
Read the rest of Minousoft File Hosting attacked by hackers»»»
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Polaris – New game in development
By oakwhiz | April 18, 2009
We’re working on a new game called Polaris, which will be a space travel simulator. Polaris will be my top development priority until June, when we expect to release a public beta. Note that I will probably spend less time improving the site until then.
The main goal of Polaris is to simulate the design ideas and processes that go into planning and launching space missions. We would also like to make Polaris both educational and fun at the same time.
Spacecraft in Polaris are constructed using a revolutionary modular approach. All spacecraft are comprised of small interconnected modules. Each module has its own functions and behavior, and works together with its neighbors.
Read the rest of Polaris – New game in development»»»
Topics: Games, News, Programming, Software, Updates | 1 Comment »
Rovernet Video and Minousoft File Hosting
By oakwhiz | April 11, 2009
This Easter weekend, I have uploaded four new items to the Media Player, including a video of a new game called Rovernet. Now, I don’t want to release too many details about Rovernet at this point, since the project is still under development and is just the ’shell’ of a game, but I will tell you the basics.
Read the rest of Rovernet Video and Minousoft File Hosting»»»
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