UPDATE: More information (and screenshots!) is available in another post. Click here to go there.
Lately, I’ve been fooling around with Valve Software’s Hammer editor. For those who don’t know, Hammer is a tool included in the Source SDK, which allows you to create maps for popular Source engine games, like Counter-Strike: Source, Garry’s Mod, Half-Life 2: Deathmatch, etc.
Using Hammer, I’ve made a handful of test maps to experiment with. (Download link after the jump)
Most of what I’ve made so far is hardly release material. It’s mostly me testing out different types of entities (documentation for some of Hammer’s features is a bit lacking) but a couple of the maps are more polished, such as prison_1. In prison_1 I used various types of lighting and textures to give a realistic effect, such as the swinging lamp near the pool of water, or the bluish light inside the maintenance duct.
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TestMapPack (5)
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