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Polaris v0.16a Progress Update – Includes Lasers

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Author: oakwhiz (33 Articles)

I run things around here at Minousoft Software. I enjoy developing games and building DIY electronics.

There have been so many changes with Polaris since I last posted that video. The main thing that everyone’s been talking about are the “lasers.” *does Dr. Evil air quotes*

[Screenshots after the jump!]
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I’ve just about worked out all of the bugs in the laser module. The laser uses a crude binary-search sort of algorithm to detect how far it should go. This reduces the lag, allowing whole groups of lasers to be constructed.

You may be wondering what the laser modules are for, and how they work. Every laser module has properties relating to output wattage and frequency. Statistics about the range, shape, size, and result of the laser are calculated based on these properties. For example, a low-power rangefinding laser in the range of milliwatts will be very dim and have a short range, while a laser yielding several kilowatts will actually be able to heat up and destroy other modules. I’m trying to add some more effects to the lasers to make them look cooler, but right now they look pretty awesome in motion.

Stay tuned for more updates! If you haven’t already, use the subscribe box on the right to sign up for email notifications.



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