As you may have heard, I’ve been working on a Garry’s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)
The main areas of the map will be:
- The vast wasteland.
- A small fenced-off area with a metal bunker and radio tower.
- An underground nuclear fallout shelter, complete with enough food, resources, and equipment to last for hundreds of years.
- A small shack in the middle of nowhere.
- Possibly a small settlement.
- A few subterranean tunnels will be provided for shelter and travel.
Planned features:
- Periodic radiation damage when walking in contaminated areas of the wasteland.
- Physical wind that moves small objects dropped on the ground.
- Good optimization – the whole map currently compiles in around 30 seconds, and I’d like to keep it within5 minutes when I’m done.
- A huge door that seals off the entrance to the underground base.
- A gigantic elevator that transports players to the underground base. The elevator shaft protrudes approximately 0.5km below the Earth’s surface. It takes quite a long time to get from the top to the bottom, even if you jump down in free fall.
Enough with the details – here are some awesome screenshots! Please keep in mind that these are from an early test and will not reflect the quality of the finished map. Several chunks of the map have been cordoned off to reduce load times, so the world ‘cuts off’ suddenly at the edge.
If you have any questions, comments, or suggestions, feel free to post them here – your input on this map is appreciated!


















Screenshots of minousoft_postnuclear http://is.gd/2TXIT