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Changing site theme

Just a short update: The site’s theme will be updated soon. I’m getting tired of fixing all of the errors in the current theme and I want to switch to something better. Hopefully, the new theme will be cleaner and more compatible.

Features may break temporarily while this is happening, so be sure to report any errors. [...]

First update of 2010 – New PC, Solid State Hard Drive, and more

Wow, has it been a long time or what? I haven’t updated since last year. I’ve been working on many non-software-related things in the meantime and haven’t had the time to fix and update the site lately. Here’s a list of what’s been going on lately:

Going to m.minousoft.com now serves as a shortcut to the condensed mobile version [...]

DIY Solar Energy System, Part 2: Batteries

Meta»

Yesterday, I wrote an article about basic PV (photovoltaic) system design and I talked about charge controllers. Today, in Part 2 of the series, I’m going to be explaining the many different types of batteries and how to maintain them.

By far, the most-used battery chemistry for PV applications is lead-acid. Thusly, most PV parts, [...]

DIY Solar Energy System, Part 1: Basic Theory and Charge Controllers

Meta»

For a while, I’ve been looking into building my own solar power system. I have experimented with tiny solar cells before, but this is different – I’m looking for enough power to run an appliance. This would be very useful for charging things like cell phones, media players, etc. without wasting energy off the [...]

Screenshots of minousoft_postnuclear

As you may have heard, I’ve been working on a Garry’s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)

The main [...]

Polaris: Current development progress

A lot of people have been asking about Polaris lately, so I’m going to clarify what is happening and what needs to be done.

Current status:

Design:

Physics:

Gameplay/mechanics:

Optimization:

Testing:

Overall:

Notes:

Design: I still have to clarify a couple of game design issues, and I have yet to even design the artificial intelligence. Many of the other game elements have already been [...]

New Garry’s Mod Gamemode in Development

I’ve started working on a new Garry’s Mod gamemode. (For those of you who don’t understand what I’m talking about, see this link.) Since the Lua documentation for Garry’s Mod is a bit tough to understand, I’m going to simplify things a bit and use Fretta as a base for the gamemode. Right now, I’m [...]

Rating system broken, new game screenshot, and three new songs

After trying to upgrade the rating system, I noticed that it broke the layout of the site and does not record some ratings correctly. The rating system has been taken offline until further notice. Sorry folks, but it looks like you have to comment on the articles if you want to tell us what you [...]

Minousoft on Twitter! (plus minor updates)

You can now follow Minousoft on Twitter. You’ll get the added benefit of receiving tweets when new posts are made!

Also, some minor updates…

A couple of bugfixes have been made in Polaris. Not much progress has been happening with Polaris lately, and it looks like it’ll take a while before it’s ready for release.
I’ve been working [...]

Quick Polaris Update

Just some quick Polaris updates to keep you posted:

The user interface is being enhanced, and most of the selection system has been worked out.
Modules and ships now have ‘properties’ panels which give information about selected objects.
New module types have been added and old ones have been tweaked; notably the Mass Driver, Science Module, Armored Module, [...]