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Just a short update: The site’s theme will be updated soon. I’m getting tired of fixing all of the errors in the current theme and I want to switch to something better. Hopefully, the new theme will be cleaner and more compatible.
Features may break temporarily while this is happening, so be sure to report any errors. [...]
Wow, has it been a long time or what? I haven’t updated since last year. I’ve been working on many non-software-related things in the meantime and haven’t had the time to fix and update the site lately. Here’s a list of what’s been going on lately:
Going to m.minousoft.com now serves as a shortcut to the condensed mobile version [...]
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Yesterday, I wrote an article about basic PV (photovoltaic) system design and I talked about charge controllers. Today, in Part 2 of the series, I’m going to be explaining the many different types of batteries and how to maintain them.
By far, the most-used battery chemistry for PV applications is lead-acid. Thusly, most PV parts, [...]
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For a while, I’ve been looking into building my own solar power system. I have experimented with tiny solar cells before, but this is different – I’m looking for enough power to run an appliance. This would be very useful for charging things like cell phones, media players, etc. without wasting energy off the [...]
As you may have heard, I’ve been working on a Garry’s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)
The main [...]
A lot of people have been asking about Polaris lately, so I’m going to clarify what is happening and what needs to be done.
Current status:
Design:
Physics:
Gameplay/mechanics:
Optimization:
Testing:
Overall:
Notes:
Design: I still have to clarify a couple of game design issues, and I have yet to even design the artificial intelligence. Many of the other game elements have already been [...]
I’ve started working on a new Garry’s Mod gamemode. (For those of you who don’t understand what I’m talking about, see this link.) Since the Lua documentation for Garry’s Mod is a bit tough to understand, I’m going to simplify things a bit and use Fretta as a base for the gamemode. Right now, I’m [...]
Just some quick Polaris updates to keep you posted:
The user interface is being enhanced, and most of the selection system has been worked out.
Modules and ships now have ‘properties’ panels which give information about selected objects.
New module types have been added and old ones have been tweaked; notably the Mass Driver, Science Module, Armored Module, [...]
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