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<channel>
	<title>Minousoft Software &#187; News</title>
	<atom:link href="http://www.minousoft.com/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.minousoft.com</link>
	<description>Software Development</description>
	<lastBuildDate>Wed, 09 Jun 2010 01:45:50 +0000</lastBuildDate>
	<language>en</language>
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		<title>Changing site theme</title>
		<link>http://www.minousoft.com/2010/01/changing-site-theme/</link>
		<comments>http://www.minousoft.com/2010/01/changing-site-theme/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 21:25:29 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Offtopic]]></category>
		<category><![CDATA[site]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=367</guid>
		<description><![CDATA[<p>Just a short update: The site&#8217;s theme will be updated soon. I&#8217;m getting tired of fixing all of the errors in the current theme and I want to switch to something better. Hopefully, the new theme will be cleaner and more compatible.</p>
<p>Features may break temporarily while this is happening, so be sure to report any errors. [...]]]></description>
			<content:encoded><![CDATA[<p>Just a short update: The site&#8217;s theme will be updated soon. I&#8217;m getting tired of fixing all of the errors in the current theme and I want to switch to something better. Hopefully, the new theme will be cleaner and more compatible.</p>
<p>Features may break temporarily while this is happening, so be sure to report any errors. Stay tuned for the new Minousoft.com!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First update of 2010 &#8211; New PC, Solid State Hard Drive, and more</title>
		<link>http://www.minousoft.com/2010/01/first-update-of-2010-new-pc-solid-state-hard-drive-and-more/</link>
		<comments>http://www.minousoft.com/2010/01/first-update-of-2010-new-pc-solid-state-hard-drive-and-more/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 03:59:32 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[site]]></category>
		<category><![CDATA[ssd]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=364</guid>
		<description><![CDATA[<p>Wow, has it been a long time or what? I haven&#8217;t updated since last year. I&#8217;ve been working on many non-software-related things in the meantime and haven&#8217;t had the time to fix and update the site lately. Here&#8217;s a list of what&#8217;s been going on lately:</p>

Going to m.minousoft.com now serves as a shortcut to the condensed mobile version [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, has it been a long time or what? I haven&#8217;t updated since last year. I&#8217;ve been working on many non-software-related things in the meantime and haven&#8217;t had the time to fix and update the site lately. Here&#8217;s a list of what&#8217;s been going on lately:</p>
<ul>
<li>Going to <a href="http://m.minousoft.com/">m.minousoft.com</a> now serves as a shortcut to the condensed mobile version of the site. However, you don&#8217;t necessarily need to use the &#8220;m&#8221; subdomain - this is simply for convenience. Going to <a href="http://www.minousoft.com/">minousoft.com</a> from most mobile devices will trigger the mobile site automatically.</li>
<li>Unused files, scripts, and databases have been purged from the server, which could possibly provide a speed boost.</li>
<li>Everything has been updated to the latest version and the spam filters have been cleared.</li>
<li>Over the holidays, I built a brand new PC from scratch. The good news is that I will be able to work more effectively now that all of my performance-related gaming issues are gone. This allows me to develop using <a href="http://en.wikipedia.org/wiki/Multithreading">multithreading</a>, <a href="http://en.wikipedia.org/wiki/X86-64">x64 architecture</a>, <a href="http://en.wikipedia.org/wiki/Pixel_shader">pixel shaders</a>, <a href="http://en.wikipedia.org/wiki/High_dynamic_range_rendering">HDR lighting</a>, and all that good stuff&#8230; Unfortunately, this means I will have to purchase a new hard disk and move all of my old files over, so everything I was working on before is on hold for now.</li>
<li>&#8230;which brings me to the next point. I remixed quite a few new tracks, but can&#8217;t upload them because they are stuck on my old hard drive.</li>
<li>I made a cheap <a href="http://en.wikipedia.org/wiki/Solid-state_drive">solid state hard drive</a> out of two components. The first is a 4GB 133x <a href="http://en.wikipedia.org/wiki/CompactFlash">CompactFlash</a> (CF) card, usually used for professional digital photography, which I picked up for $20. The second is a Chinese-manufactured CF-IDE adapter which serves as a breakout board to adapt the CF card&#8217;s pins to the IDE interface&#8217;s pins. CF cards are electrically compatible with the IDE (PATA) bus, but the pins are in different sizes and locations. The adapter I used had 2.5mm pitch pins (instead of 3.5mm) on the IDE side so that I could insert it into a laptop with a dead hard drive. Laptop IDE connectors have built-in power pins, so for 3.5mm, you would need to plug in a Molex connector for power.. The laptop recognized the CF card and I was able to load Windows XP Pro onto the CF card leaving around 2.5GB left for programs and data. It boots up very quickly, but suffers from constant <a href="http://en.wikipedia.org/wiki/Paging">paging</a> due to the low amount of RAM present (256MB). However, it works well, and is a cheaper solution than buying a normal laptop hard drive. One <strong>very important</strong> thing to note, however, is that operating systems like Windows use the hard drive as a paging file. Flash memory can easily wear out from all the writes, so it&#8217;s better to use an OS like Linux configured not to use swap space.</li>
<li>I&#8217;m still looking for tabbing wire, ring terminals, and a charge controller for my 10W solar panel. I don&#8217;t want to drop too much cash on my solar project as I have a few other projects to work on as well. For the most part, my solar panel is about 80% finished. I have a complete frame made of aluminum, polycarbonate, and cardboard backing, and I have my battery, inverter, and cables pretty much ready. If you know where to get any of these for cheap, feel free to <a href="http://www.minousoft.com/contact">contact me</a>.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>DIY Solar Energy System, Part 1: Basic Theory and Charge Controllers</title>
		<link>http://www.minousoft.com/2009/09/diy-solar-energy-system-part-1-basic-theory-and-charge-controllers/</link>
		<comments>http://www.minousoft.com/2009/09/diy-solar-energy-system-part-1-basic-theory-and-charge-controllers/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 05:43:28 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[earthhour]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[solar]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=335</guid>
		<description><![CDATA[Meta&#187; 
<p>For a while, I&#8217;ve been looking into building my own solar power system. I have experimented with tiny solar cells before, but this is different &#8211; I&#8217;m looking for enough power to run an appliance. This would be very useful for charging things like cell phones, media players, etc. without wasting energy off the [...]]]></description>
			<content:encoded><![CDATA[<a href="javascript:;" class="hackadelic-sliderButton auto-expand"onclick="toggleSlider('#hackadelic-sliderPanel-4')" title="click to expand/collapse slider Meta">Meta&raquo;</a> <span class="hackadelic-sliderPanel concealed auto-expand" id="hackadelic-sliderPanel-4"></span>
<p>For a while, I&#8217;ve been looking into building my own solar power system. I have experimented with tiny solar cells before, but this is different &#8211; I&#8217;m looking for enough power to run an appliance. This would be very useful for charging things like cell phones, media players, etc. without wasting energy off the grid. Additionally, I could power an always-on outdoor microcontroller project for free, without changing any batteries. And, if I was in an area with no power connections, I could bring a solar panel and battery, and have electricity. I could even mount the panel on an electric vehicle and have it recharge itself for <em>free!</em></p>
<p><em><img class="aligncenter size-full wp-image-345" title="roofsolar" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/roofsolar.jpg" alt="roofsolar" width="397" height="429" /><br />
</em></p>
<p><strong>(Much more important information after the jump!)</strong><span id="more-335"></span></p>
<p>But first, before I start: <a href="javascript:;" class="hackadelic-sliderButton auto-expand"onclick="toggleSlider('#hackadelic-sliderPanel-5')" title="click to expand/collapse slider How do solar panels (aka photovoltaic modules) actually generate free electricity?">How do solar panels (aka photovoltaic modules) actually generate free electricity?&raquo;</a> <span class="hackadelic-sliderPanel concealed auto-expand" id="hackadelic-sliderPanel-5"></span></p>
<a href="javascript:;" class="hackadelic-sliderButton auto-expand"onclick="toggleSlider('#hackadelic-sliderPanel-6')" title="click to expand/collapse slider Solar Energy System Overview">Solar Energy System Overview&raquo;</a> <span class="hackadelic-sliderPanel concealed auto-expand" id="hackadelic-sliderPanel-6"></span>
<p><strong>In my quest for more information, I discovered several important concepts which I will discuss in this series of articles:</strong></p>
<ul>
<li><strong>Charge controllers</strong></li>
<li><strong>Batteries</strong></li>
<li><strong>Sun tracking</strong></li>
<li><strong>Maximum power point tracking</strong></li>
<li><strong>Energy losses and inefficiencies</strong></li>
<li><strong>Assembling photovoltaic (PV) cells into panels</strong></li>
<li><strong>Mixing-and-matching different photovoltaic panels</strong></li>
<li><strong>Choosing used, broken, and cheap parts</strong></li>
<li><strong>Buying cheap parts versus buying quality parts</strong></li>
</ul>
<p><img class="aligncenter size-medium wp-image-346" title="chargecontroller" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/chargecontroller-300x224.jpg" alt="chargecontroller" width="300" height="224" /></p>
<p>First up is <strong>charge controllers.</strong> What&#8217;s a charge controller, you may ask? A charge controller is a device which goes in between your PV panels, your batteries, and your loads (aka appliances.) The charge controller mainly charges the batteries, but many different types exist. Some of them have extra features to intelligently handle the electrical power in different ways, and some of them are simplistic and just shut off the electricity flow from the PV panels when the batteries are finished charging. Some things to watch for when looking for charge controllers:</p>
<ul>
<li>The voltage and current input/output ratings of the controller must match your PV panels and your battery bank.</li>
<li>The charge current(s) must be sufficient to charge the number and size of your battery bank.</li>
<li>The maximum ratings should be picked with respect to future expansion, i.e. if you are adding more solar panels later.</li>
<li>The controller must be designed to charge your exact, specific type of battery. You can&#8217;t use the wrong type of charger, or the batteries will explode. More on this later.</li>
<li>The controller should have fuses/circuit breakers, over/undervoltage protection, and some switches to control everything.</li>
<li>If using lead-acid battery types, it may be useful to consider a charge controller that does simultaneous desulfation. If a lead-acid battery is pushed hard, mistreated, or not charged for a long time, a layer of deposit (sulfation) begins to form on the surface of the internal battery plates, which prevents electricity from moving through the battery. A desulfation system sends a specially-tuned high frequency pulse through the battery which will actually cause sulfation to flake off and dissolve back into the battery acid, essentially breathing renewed life into a poorly-performing battery. If the battery is desulfated while it is float charged, any sulfation that forms during normal use will be dissolved soon after.</li>
<li>Lead-acid batteries should be charged with a 3-stage microcontroller-based charger. This maximizes battery life and efficiency.</li>
<li>A large PV system may require battery equalization features in order to balance any cells which are underperforming.</li>
<li>Controllers with battery monitors built-in can make life easier if you don&#8217;t want to manually check the battery condition with a multimeter.</li>
</ul>
<p>It&#8217;s important to select the right charge controller.</p>
<p>You can buy charge controllers, but as with just about every other part of a PV system, they tend to be expensive, and cheap units can have questionable manufacturing quality. Almost all of them are at least $100, and most are more than $250. The advantage here is that someone else has already done the math for you, and you usually get some type of warranty or guarantee for component failure. It can be well worth buying a good charge controller, especially for large PV systems.</p>
<p>You can also build your own charge controller. This is not for the faint of heart. You will require intermediate DIY electrical engineering skills. The advantages to this method are that it can be cheaper, easy to repair, and more customizable to your needs. If you are inexperienced, you might be able to get away with copying someone else&#8217;s circuit design, but you risk dealing with unknown &#8216;glitches&#8217; in the circuit when it is actually built.</p>
<p><em><strong>Next time, I will be talking about batteries and how they are important for your PV system! If you enjoy these articles, show your support by subscribing to our blog, bookmarking us, sharing this article with your friends, or donating. Any comments, questions, or suggestions you have would be greatly appreciated.</strong></em></p>
<p><a href="http://www.minousoft.com/2009/09/diy-solar-energy-system-part-2-batteries/">Next article &gt;&gt;</a></p>
<div id="hackadelic-sliderNote-4" class="concealed"><p></p>
<blockquote><p><a href="http://www.minousoft.com/2009/09/diy-solar-energy-system-part-2-batteries/">Next article &gt;&gt;</a></p>
<p>This is an unusual post because it has to do with hardware. I&#8217;m going to try writing more about hardware topics in the near future, so stay tuned!</p>
<p>In this series of articles I will describe some important considerations when building your own free solar power system that might not be apparent to the average DIYer. I will also explain to you how to build and maintain your own solar energy system.</p>
<p>Please note that I cannot be responsible for any damages arising from the use of this information. Be smart, you are playing with electricity.</p></blockquote>
<span style="display: block; margin-top: 3px; font-size: 7px"><a href="http://hackadelic.com/solutions/wordpress/sliding-notes" title="Powered by Hackadelic Sliding Notes 1.6.4">Powered by Hackadelic Sliding Notes 1.6.4</a></span></div><div id="hackadelic-sliderNote-5" class="concealed"><p></p>
<p>The answer lies in atomic theory. Photons, or particles of light, come from the sun and hit the silicon junctions in the solar cells. One side of the junction (the &#8216;N-type region,&#8217; N for Negative) has been processed (&#8216;doped&#8217;) with another material that has extra electrons. Similarly, the other side (the P-type region, P for Positive) has a material with less electrons. This produces a lack of electrons (&#8216;holes.&#8217;) The incoming photon basically &#8216;knocks&#8217; the negatively-charged electrons loose from the N-region and they are free to move about toward the P-region, which lacks electrons. In a circuit, many of these junctions would be linked together to make a photovoltaic cell, and the electrons would be able to flow through wires into a load and back into the N-doped region again.</p><span style="display: block; margin-top: 3px; font-size: 7px"><a href="http://hackadelic.com/solutions/wordpress/sliding-notes" title="Powered by Hackadelic Sliding Notes 1.6.4">Powered by Hackadelic Sliding Notes 1.6.4</a></span></div><div id="hackadelic-sliderNote-6" class="concealed"><p>The most basic design for a solar energy system is pretty much this:<br />
<img class="size-full wp-image-336" title="basicsolardiagram" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/basicsolardiagram.png" alt="Basic Solar Diagram." width="400" height="370" /></p>
<p>I have added arrows to help show you how the energy flows through the circuit. The solar panel is represented by an array of voltage sources at the top. There is a diode and fuse in series with the solar panel. The diode (represented by the left-facing arrow and vertical line symbol) is there to ensure that, under low-light conditions, the battery does not reverse-discharge back into the solar panel and damage it. It acts as a one-way street for electricity.</p>
<p>What would happen here is that during the day, when the sun is out, the solar panels would be generating electricity, which would be pushed backwards into the battery and forwards through the load. This would charge the battery. At night, the battery would power the load, and the path to the solar panels would be blocked by the diode.</p>
<p>In an actual solar system, there would be many more components, especially safety devices, but technically, one could get away with just a reverse-protection diode, as long as they were careful to disconnect the battery when it was fully charged. Failure to do so properly in such a simple setup could result in catastrophic and potentially <strong>explosive</strong> failure of the batteries, so <strong>using this setup is not safe and is not advised.</strong></p><span style="display: block; margin-top: 3px; font-size: 7px"><a href="http://hackadelic.com/solutions/wordpress/sliding-notes" title="Powered by Hackadelic Sliding Notes 1.6.4">Powered by Hackadelic Sliding Notes 1.6.4</a></span></div>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Screenshots of minousoft_postnuclear</title>
		<link>http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/</link>
		<comments>http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 03:14:13 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Offtopic]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[garrysmod]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=311</guid>
		<description><![CDATA[<p>As you may have heard, I&#8217;ve been working on a Garry&#8217;s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)</p>
<p>The main [...]]]></description>
			<content:encoded><![CDATA[<p>As you may have heard, I&#8217;ve been working on a Garry&#8217;s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)</p>
<p>The main areas of the map will be:</p>
<ul>
<li>The vast wasteland.</li>
<li>A small fenced-off area with a metal bunker and radio tower.</li>
<li>An underground nuclear fallout shelter, complete with enough food, resources, and equipment to last for hundreds of years.</li>
<li>A small shack in the middle of nowhere.</li>
<li>Possibly a small settlement.</li>
<li>A few subterranean tunnels will be provided for shelter and travel.</li>
</ul>
<p>Planned features:</p>
<ul>
<li>Periodic radiation damage when walking in contaminated areas of the wasteland.</li>
<li>Physical wind that moves small objects dropped on the ground.</li>
<li>Good optimization &#8211; the whole map currently compiles in around 30 seconds, and I&#8217;d like to keep it within5 minutes when I&#8217;m done.</li>
<li>A huge door that seals off the entrance to the underground base.</li>
<li>A gigantic elevator that transports players to the underground base. The elevator shaft protrudes approximately 0.5km below the Earth&#8217;s surface. It takes quite a long time to get from the top to the bottom, even if you jump down in free fall.</li>
</ul>
<p>Enough with the details &#8211; here are some awesome screenshots! Please keep in mind that <strong>these are from an early test</strong> and will <strong>not</strong> reflect the quality of the finished map. Several chunks of the map have been cordoned off to reduce load times, so the world &#8216;cuts off&#8217; suddenly at the edge.</p>
<p><a rel="attachment wp-att-312" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0001/"><img class="alignnone size-medium wp-image-312" title="falloutshelter0001" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0001-300x225.jpg" alt="falloutshelter0001" width="300" height="225" /></a></p>
<p><span id="more-311"></span></p>
<p><a rel="attachment wp-att-313" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0004/"><img class="alignnone size-medium wp-image-313" title="falloutshelter0004" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0004-300x225.jpg" alt="falloutshelter0004" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-314" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0005/"><img class="alignnone size-medium wp-image-314" title="falloutshelter0005" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0005-300x225.jpg" alt="falloutshelter0005" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-315" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0007/"><img class="alignnone size-medium wp-image-315" title="falloutshelter0007" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0007-300x225.jpg" alt="falloutshelter0007" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-316" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0008/"><img class="alignnone size-medium wp-image-316" title="falloutshelter0008" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0008-300x225.jpg" alt="falloutshelter0008" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-317" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0010/"><img class="alignnone size-medium wp-image-317" title="falloutshelter0010" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0010-300x225.jpg" alt="falloutshelter0010" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-318" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0012/"><img class="alignnone size-medium wp-image-318" title="falloutshelter0012" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0012-300x225.jpg" alt="falloutshelter0012" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-320" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0013/"><img class="alignnone size-medium wp-image-320" title="falloutshelter0013" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0013-300x225.jpg" alt="falloutshelter0013" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-321" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0014/"><img class="alignnone size-medium wp-image-321" title="falloutshelter0014" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0014-300x225.jpg" alt="falloutshelter0014" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-319" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0015/"><img class="alignnone size-medium wp-image-319" title="falloutshelter0015" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0015-300x225.jpg" alt="falloutshelter0015" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-322" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0017/"><img class="alignnone size-medium wp-image-322" title="falloutshelter0017" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0017-300x225.jpg" alt="falloutshelter0017" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-323" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0016/"><img class="alignnone size-medium wp-image-323" title="falloutshelter0016" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0016-300x225.jpg" alt="falloutshelter0016" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-324" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0019/"><img class="alignnone size-medium wp-image-324" title="falloutshelter0019" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0019-300x225.jpg" alt="falloutshelter0019" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-325" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0021/"><img class="alignnone size-medium wp-image-325" title="falloutshelter0021" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0021-300x225.jpg" alt="falloutshelter0021" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-326" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0022/"><img class="alignnone size-medium wp-image-326" title="falloutshelter0022" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0022-300x225.jpg" alt="falloutshelter0022" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-327" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0018/"><img class="alignnone size-medium wp-image-327" title="falloutshelter0018" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0018-300x225.jpg" alt="falloutshelter0018" width="300" height="225" /></a></p>
<p><a rel="attachment wp-att-328" href="http://www.minousoft.com/2009/09/screenshots-of-minousoft_postnuclear/falloutshelter0024/"><img class="alignnone size-medium wp-image-328" title="falloutshelter0024" src="http://www.minousoft.com/cms/wp-content/uploads/2009/09/falloutshelter0024-300x225.jpg" alt="falloutshelter0024" width="300" height="225" /></a></p>
<p>If you have any questions, comments, or suggestions, feel free to post them here &#8211; your input on this map is appreciated!</p>
]]></content:encoded>
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		<title>Polaris: Current development progress</title>
		<link>http://www.minousoft.com/2009/08/polaris-current-development-progress/</link>
		<comments>http://www.minousoft.com/2009/08/polaris-current-development-progress/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 20:13:49 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Polaris]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=301</guid>
		<description><![CDATA[<p>A lot of people have been asking about Polaris lately, so I&#8217;m going to clarify what is happening and what needs to be done.</p>
<p>Current status:</p>

Design:

Physics:

Gameplay/mechanics:

Optimization:

Testing:

Overall:


<p>Notes:</p>

Design: I still have to clarify a couple of game design issues, and I have yet to even design the artificial intelligence. Many of the other game elements have already been [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of people have been asking about Polaris lately, so I&#8217;m going to clarify what is happening and what needs to be done.</p>
<p>Current status:</p>
<ul>
<li>Design:<br />
<img title="75" src="http://www.minousoft.com/cms/wp-content/uploads/2009/08/75.png" alt="75" width="102" height="15" /></li>
<li>Physics:<br />
<img src="http://www.minousoft.com/cms/wp-content/uploads/2009/08/90.png" alt="90" width="102" height="15" /></li>
<li>Gameplay/mechanics:<br />
<img src="http://www.minousoft.com/cms/wp-content/uploads/2009/08/40.png" alt="40" width="102" height="15" /></li>
<li>Optimization:<br />
<img src="http://www.minousoft.com/cms/wp-content/uploads/2009/08/40.png" alt="40" width="102" height="15" /></li>
<li>Testing:<br />
<img title="75" src="http://www.minousoft.com/cms/wp-content/uploads/2009/08/75.png" alt="75" width="102" height="15" /></li>
<li>Overall:<br />
<img src="http://www.minousoft.com/cms/wp-content/uploads/2009/08/50.png" alt="50" width="102" height="15" /></li>
</ul>
<p>Notes:</p>
<ul>
<li>Design: I still have to clarify a couple of game design issues, and I have yet to even design the artificial intelligence. Many of the other game elements have already been designed, however.</li>
<li>Physics: I spent a very large amount of time on the custom-made physics engine, and it seems to have paid off. Occasionally I will find a little glitch in the engine, but I don&#8217;t expect too many modifications in this area in the future.</li>
<li>Gameplay/mechanics: I need to work on the gameplay because at the moment, Polaris is just an engine. I also have to fix the bugged resource system, and create a better management interface for everything.</li>
<li>Optimization: Polaris hogs a huge amount of resources right now. It&#8217;s mostly in the CPU department, but occasional load occurs on the GPU.  My own aging PC struggles to keep the framerate up when many ships are created. I&#8217;m probably going to add more checking for objects that are too far away, and replace their calculations with faster, more granular approximations. Another idea is to actually freeze processing on objects that can be ignored. However, some progress has already been made with optimization; for example, objects in the game that are far away are not drawn, or things like small graphical effects which require extra CPU time are not drawn. Additionally, I found several ways to &#8216;recycle&#8217; some expensive physics calculations that were being called multiple times, which increased speed quite a bit.</li>
<li>Testing: Most of the features have been tested extensively, and debug interfaces have been added, so future additions to the code won&#8217;t take long to test thoroughly.</li>
<li>Overall: I&#8217;m halfway there, and it&#8217;s pretty much downhill from here.</li>
</ul>
<p><em>On a side note, I&#8217;d like to thank Chris Walden for his generous donation of $10!</em></p>
]]></content:encoded>
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		<title>New Garry&#8217;s Mod Gamemode in Development</title>
		<link>http://www.minousoft.com/2009/08/new-garrys-mod-gamemode-in-development/</link>
		<comments>http://www.minousoft.com/2009/08/new-garrys-mod-gamemode-in-development/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 19:16:11 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[garrysmod]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=298</guid>
		<description><![CDATA[<p>I&#8217;ve started working on a new Garry&#8217;s Mod gamemode. (For those of you who don&#8217;t understand what I&#8217;m talking about, see this link.) Since the Lua documentation for Garry&#8217;s Mod is a bit tough to understand, I&#8217;m going to simplify things a bit and use Fretta as a base for the gamemode. Right now, I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve started working on a new <a href="http://www.garrysmod.com/">Garry&#8217;s Mod</a> gamemode. (For those of you who don&#8217;t understand what I&#8217;m talking about, <a href="http://www.garrysmod.com/about/" target="_blank">see this link.</a>) Since the <a href="http://www.lua.org/">Lua</a> <a href="http://wiki.garrysmod.com/?title=Main_Page">documentation</a> for Garry&#8217;s Mod is a bit tough to understand, I&#8217;m going to simplify things a bit and use <a href="http://www.facepunch.com/showthread.php?t=702614">Fretta</a> as a base for the gamemode. Right now, I&#8217;m producing an interesting map and getting the hang of displacements in Hammer.</p>
<p>If you happen to have any GMod Lua or Hammer skills, I would like your help with this little project.</p>
<p>On a side note, if I get this project completed, then I will look into purchasing a public GMod server. The problem is, game servers are expensive, there isn&#8217;t a return on my investment, and I won&#8217;t be playing on the server a lot, so I will have to get donations and ingame sponsorship for it to work.</p>
<p>If anyone is interested, comment below or use the contact form.</p>
]]></content:encoded>
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		<title>Rating system broken, new game screenshot, and three new songs</title>
		<link>http://www.minousoft.com/2009/07/rating-system-broken-new-game-screenshot-and-three-new-songs/</link>
		<comments>http://www.minousoft.com/2009/07/rating-system-broken-new-game-screenshot-and-three-new-songs/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 01:18:54 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[comments]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[media player]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[request]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[shutdown]]></category>
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		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=293</guid>
		<description><![CDATA[<p>After trying to upgrade the rating system, I noticed that it broke the layout of the site and does not record some ratings correctly. The rating system has been taken offline until further notice. Sorry folks, but it looks like you have to comment on the articles if you want to tell us what you [...]]]></description>
			<content:encoded><![CDATA[<p>After trying to upgrade the rating system, I noticed that it broke the layout of the site and does not record some ratings correctly. The rating system has been taken offline until further notice. Sorry folks, but it looks like you have to comment on the articles if you want to tell us what you think of them.</p>
<p>I have been developing a new game, mostly to test some interesting game design ideas. The game revolves around the player being as stealthy as possible &#8211; one of the key elements is to leave no evidence that you were sneaking around corridors. (Screenshot after the jump!) <span id="more-293"></span> Another element is the fact that you are unable to see what lies ahead if it is too far away to hear or see. If you do not have line-of-sight to an object, it becomes much less visible on the screen. This has the interesting side effect of enabling the game to completely ignore unneeded objects that are far away from the player. I&#8217;m currently trying to add a dynamic artificial intelligence system to the game &#8211; because of the complex network of rooms, doors, and hallways, it is difficult to get an AI to properly navigate the game. I&#8217;ve decided to go with a node-based approach rather than an A* algorithm approach, as nodes allow the AI to act more intelligent. Nodes are placed at every possible place the AI can walk, and the AI can only move to a node that it has direct line-of-sight to. This allows diagonal movement. The AI decides what its long-term movement goal is based on what it is doing, i.e. if the AI is supposed to be patrolling an area, it will select the nodes of the rooms it wants to go to, and use the nodes in between to go there. If the AI encounters evidence that the player is nearby, it will deviate from its instructions and try to go to the node closest to where it thinks the player is.</p>
<p><a href="http://www.minousoft.com/cms/wp-content/uploads/2009/07/stealthgamescr1.PNG"><img class="aligncenter size-full wp-image-294" title="Game Screenshot 1" src="http://www.minousoft.com/cms/wp-content/uploads/2009/07/stealthgamescr1.PNG" alt="Game Screenshot 1" width="249" height="262" /></a></p>
<p>Lastly, three new remixes have been added to the Media Player by request:</p>
<ul>
<li>Geisha Dreams (Ringtone)</li>
<li>Moonlight Sonata</li>
<li>Fullmetal Alchemist &#8211; Melissa</li>
</ul>
<p>Enjoy, and make sure to follow us on Twitter!</p>
]]></content:encoded>
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		<title>Minousoft on Twitter! (plus minor updates)</title>
		<link>http://www.minousoft.com/2009/06/minousoft-on-twitter-plus-minor-updates/</link>
		<comments>http://www.minousoft.com/2009/06/minousoft-on-twitter-plus-minor-updates/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 05:40:13 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Offtopic]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[Polaris]]></category>
		<category><![CDATA[site]]></category>
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		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=290</guid>
		<description><![CDATA[<p>You can now follow Minousoft on Twitter. You&#8217;ll get the added benefit of receiving tweets when new posts are made!</p>
<p>Also, some minor updates&#8230;</p>

A couple of bugfixes have been made in Polaris. Not much progress has been happening with Polaris lately, and it looks like it&#8217;ll take a while before it&#8217;s ready for release.
I&#8217;ve been working [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.twitter.com/minousoft">You can now follow Minousoft on Twitter.</a> You&#8217;ll get the added benefit of receiving tweets when new posts are made!</p>
<p>Also, some minor updates&#8230;</p>
<ul>
<li>A couple of bugfixes have been made in Polaris. Not much progress has been happening with Polaris lately, and it looks like it&#8217;ll take a while before it&#8217;s ready for release.</li>
<li>I&#8217;ve been working on several &#8216;experimental&#8217; apps lately. I might post one up sometime soon.</li>
<li>Some previously unknown 404 and 403 errors on the site have been fixed.</li>
<li>The server software and hardware is being improved. No downtime is expected at all.</li>
</ul>
]]></content:encoded>
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		<title>Quick Polaris Update</title>
		<link>http://www.minousoft.com/2009/06/quick-polaris-update/</link>
		<comments>http://www.minousoft.com/2009/06/quick-polaris-update/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 06:01:51 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Updates]]></category>
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		<category><![CDATA[media player]]></category>
		<category><![CDATA[Polaris]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=285</guid>
		<description><![CDATA[<p>Just some quick Polaris updates to keep you posted:</p>

The user interface is being enhanced, and most of the selection system has been worked out.
Modules and ships now have &#8216;properties&#8217; panels which give information about selected objects.
New module types have been added and old ones have been tweaked; notably the Mass Driver, Science Module, Armored Module, [...]]]></description>
			<content:encoded><![CDATA[<p>Just some quick Polaris updates to keep you posted:</p>
<ul>
<li>The user interface is being enhanced, and most of the selection system has been worked out.</li>
<li>Modules and ships now have &#8216;properties&#8217; panels which give information about selected objects.</li>
<li>New module types have been added and old ones have been tweaked; notably the Mass Driver, Science Module, Armored Module, and Cargo Capsule.</li>
<li>Improvements have been made to the Ship Builder, but it isn&#8217;t finished yet.</li>
<li>Some previously unknown bugs from 0.23a have been squashed, finally.</li>
<li>Parts of the game have been redesigned to improve efficiency.</li>
</ul>
<p>New content has finally been added to the Media Player:</p>
<ul>
<li>Caramelldansen (Remix)</li>
<li>Sonic &#8211; Flying Battery Zone (Remix)</li>
<li>Final Fantasy X &#8211; To Zanarkand (Remix)</li>
<li>Final Fantasy 8 &#8211; Force Your Way (Remix)</li>
<li>Azumanga Daioh &#8211; Soramimi no Cake (Remix)</li>
</ul>
<p>A couple of small bugs in the site itself have been corrected, but an accident while editing the shoutbox has erased all of the shoutbox comments and the CSS template for the shoutbox itself.</p>
]]></content:encoded>
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		<title>Polaris v0.33a Progress Update</title>
		<link>http://www.minousoft.com/2009/05/polaris-v033a-progress-update/</link>
		<comments>http://www.minousoft.com/2009/05/polaris-v033a-progress-update/#comments</comments>
		<pubDate>Sun, 31 May 2009 23:01:42 +0000</pubDate>
		<dc:creator>oakwhiz</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[update]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.minousoft.com/?p=280</guid>
		<description><![CDATA[<p>Polaris is progressing, however, because of new time constraints, a public release is not expected for at least another month. Those of you which want to pre-order Polaris will have to wait for now, as we are dealing with licensing issues at the moment.</p>
<p>Below (after the jump) is an animated GIF of how modules react [...]]]></description>
			<content:encoded><![CDATA[<p>Polaris is progressing, however, because of new time constraints, a public release is not expected for at least another month. Those of you which want to pre-order Polaris will have to wait for now, as we are dealing with licensing issues at the moment.</p>
<p><strong>Below (after the jump) is an animated GIF</strong> of how modules react right now. The ship firing the lasers has a primitive auto-targeting system, which causes the lasers to point in many different directions. At the end, the ship has its lasers&#8217; power levels bumped up to a very high number, which causes the ship to explode.<span id="more-280"></span><br />
<br />
<img class="aligncenter wp-image-281" title="polarisanimation" src="http://www.minousoft.com/cms/wp-content/uploads/2009/05/polarisanimation.gif" alt="polarisanimation" width="205" height="154" /></p>
<p>What&#8217;s new with Polaris:</p>
<ul>
<li>Basic module selection system</li>
<li>Complete saving and loading of entire ships &#8211; you can create a ship, save it, and an exact copy of it can be loaded later</li>
<li>Started work on the in-game user-interface and ship builder</li>
<li>&#8216;Aimable&#8217; modules &#8211; lasers and thrusters can be vectored to point in different directions</li>
<li>New module types: Armored and Science</li>
<li>Module types are more balanced</li>
<li>Container system &#8211; modules can now hold objects</li>
<li>Many bugfixes</li>
</ul>
]]></content:encoded>
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