As you may have heard, I’ve been working on a Garry’s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)
The main [...]
A lot of people have been asking about Polaris lately, so I’m going to clarify what is happening and what needs to be done.
Current status:
Design:
Physics:
Gameplay/mechanics:
Optimization:
Testing:
Overall:
Notes:
Design: I still have to clarify a couple of game design issues, and I have yet to even design the artificial intelligence. Many of the other game elements have already been [...]
I’ve started working on a new Garry’s Mod gamemode. (For those of you who don’t understand what I’m talking about, see this link.) Since the Lua documentation for Garry’s Mod is a bit tough to understand, I’m going to simplify things a bit and use Fretta as a base for the gamemode. Right now, I’m [...]
Just some quick Polaris updates to keep you posted:
The user interface is being enhanced, and most of the selection system has been worked out.
Modules and ships now have ‘properties’ panels which give information about selected objects.
New module types have been added and old ones have been tweaked; notably the Mass Driver, Science Module, Armored Module, [...]
Polaris is progressing, however, because of new time constraints, a public release is not expected for at least another month. Those of you which want to pre-order Polaris will have to wait for now, as we are dealing with licensing issues at the moment.
Below (after the jump) is an animated GIF of how modules react [...]
The last Polaris update I made was at v0.16a. hxhl95 has been alpha-testing some of the releases along the way, and progress is looking great. At the moment, I am working on turning Polaris development towards modifying the code into more of a game. Right now, it’s just a ’sandbox.’ In order to get to [...]
There have been so many changes with Polaris since I last posted that video. The main thing that everyone’s been talking about are the “lasers.” *does Dr. Evil air quotes*
[Screenshots after the jump!]
I’ve uploaded a demo video of Polaris. Progress so far is good. Check out the nice physics!
Polaris article link: http://www.minousoft.com/2009/04/polaris-new-game-in-development/
Video link: http://www.minousoft.com/media-player/
Feel free to comment on what you think.
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