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Screenshots of minousoft_postnuclear

As you may have heard, I’ve been working on a Garry’s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)

The main [...]

Polaris: Current development progress

A lot of people have been asking about Polaris lately, so I’m going to clarify what is happening and what needs to be done.

Current status:

Design:

Physics:

Gameplay/mechanics:

Optimization:

Testing:

Overall:

Notes:

Design: I still have to clarify a couple of game design issues, and I have yet to even design the artificial intelligence. Many of the other game elements have already been [...]

New Garry’s Mod Gamemode in Development

I’ve started working on a new Garry’s Mod gamemode. (For those of you who don’t understand what I’m talking about, see this link.) Since the Lua documentation for Garry’s Mod is a bit tough to understand, I’m going to simplify things a bit and use Fretta as a base for the gamemode. Right now, I’m [...]

Rating system broken, new game screenshot, and three new songs

After trying to upgrade the rating system, I noticed that it broke the layout of the site and does not record some ratings correctly. The rating system has been taken offline until further notice. Sorry folks, but it looks like you have to comment on the articles if you want to tell us what you [...]

Minousoft on Twitter! (plus minor updates)

You can now follow Minousoft on Twitter. You’ll get the added benefit of receiving tweets when new posts are made!

Also, some minor updates…

A couple of bugfixes have been made in Polaris. Not much progress has been happening with Polaris lately, and it looks like it’ll take a while before it’s ready for release.
I’ve been working [...]

Quick Polaris Update

Just some quick Polaris updates to keep you posted:

The user interface is being enhanced, and most of the selection system has been worked out.
Modules and ships now have ‘properties’ panels which give information about selected objects.
New module types have been added and old ones have been tweaked; notably the Mass Driver, Science Module, Armored Module, [...]

Polaris v0.33a Progress Update

Polaris is progressing, however, because of new time constraints, a public release is not expected for at least another month. Those of you which want to pre-order Polaris will have to wait for now, as we are dealing with licensing issues at the moment.

Below (after the jump) is an animated GIF of how modules react [...]

Polaris v0.25a Progress Update – Planets

The last Polaris update I made was at v0.16a. hxhl95 has been alpha-testing some of the releases along the way, and progress is looking great. At the moment, I am working on turning Polaris development towards modifying the code into more of a game. Right now, it’s just a ’sandbox.’ In order to get to [...]

Polaris v0.16a Progress Update – Includes Lasers

There have been so many changes with Polaris since I last posted that video. The main thing that everyone’s been talking about are the “lasers.” *does Dr. Evil air quotes*

[Screenshots after the jump!]

Polaris Demo Video

I’ve uploaded a demo video of Polaris. Progress so far is good. Check out the nice physics!

Polaris article link: http://www.minousoft.com/2009/04/polaris-new-game-in-development/
Video link: http://www.minousoft.com/media-player/

Feel free to comment on what you think.