As you may have heard, I’ve been working on a Garry’s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)
The main [...]
I’ve started working on a new Garry’s Mod gamemode. (For those of you who don’t understand what I’m talking about, see this link.) Since the Lua documentation for Garry’s Mod is a bit tough to understand, I’m going to simplify things a bit and use Fretta as a base for the gamemode. Right now, I’m [...]
I neglected to include screenshots in the original TestMapPack post, so I’ve uploaded them at the end of this post.
Also, some users have been experiencing problems with the fact that the maps have been BZIP2 compressed. I have realized that only some Source games (i.e. Garry’s Mod) are able to load BZIP2 maps natively. If [...]
UPDATE: More information (and screenshots!) is available in another post. Click here to go there.
Lately, I’ve been fooling around with Valve Software’s Hammer editor. For those who don’t know, Hammer is a tool included in the Source SDK, which allows you to create maps for popular Source engine games, like Counter-Strike: Source, Garry’s Mod, Half-Life [...]
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