I’ve started working on a new Garry’s Mod gamemode. (For those of you who don’t understand what I’m talking about, see this link.) Since the Lua documentation for Garry’s Mod is a bit tough to understand, I’m going to simplify things a bit and use Fretta as a base for the gamemode. Right now, I’m [...]
We’re working on a new game called Polaris, which will be a space travel simulator. Polaris will be my top development priority until June, when we expect to release a public beta. Note that I will probably spend less time improving the site until then.
The main goal of Polaris is to simulate the design ideas [...]
This Easter weekend, I have uploaded four new items to the Media Player, including a video of a new game called Rovernet. Now, I don’t want to release too many details about Rovernet at this point, since the project is still under development and is just the ’shell’ of a game, but I will tell [...]
This just in: hxhl95 reports that Sporkbomb B somehow managed to corrupt the MFT (master file table) and boot records on his PC’s hard drive. Don’t try this at home.
Yesterday, I was a bit bored and decided to make a Windows forkbomb.
Definition: forkbomb»
WARNING: DO NOT ATTEMPT TO RUN ANY OF THE CODE EXAMPLES PRESENTED [...]
Deep inside the Windows kernel, there crawls many, many undocumented functions. With Microsoft’s secrecy, developers have only been able to document most of them, but not all.
There is one function, however, that has been known to exist but is not documented anywhere (or at least not in any source I’ve seen). That function is NtSetSystemPowerState. [...]
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