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Screenshots of minousoft_postnuclear

As you may have heard, I’ve been working on a Garry’s Mod map called minousoft_postnuclear. As the name implies, the map is designed around a barren radioactive wasteland. My goals for this map are to include interesting features and scenery, and to make the map suitable for both building (sandbox) and roleplay (i.e. DarkRP.)

The main [...]

Rating system broken, new game screenshot, and three new songs

After trying to upgrade the rating system, I noticed that it broke the layout of the site and does not record some ratings correctly. The rating system has been taken offline until further notice. Sorry folks, but it looks like you have to comment on the articles if you want to tell us what you [...]

Polaris v0.33a Progress Update

Polaris is progressing, however, because of new time constraints, a public release is not expected for at least another month. Those of you which want to pre-order Polaris will have to wait for now, as we are dealing with licensing issues at the moment.

Below (after the jump) is an animated GIF of how modules react [...]

Polaris v0.16a Progress Update – Includes Lasers

There have been so many changes with Polaris since I last posted that video. The main thing that everyone’s been talking about are the “lasers.” *does Dr. Evil air quotes*

[Screenshots after the jump!]

Polaris – New game in development

We’re working on a new game called Polaris, which will be a space travel simulator. Polaris will be my top development priority until June, when we expect to release a public beta. Note that I will probably spend less time improving the site until then.

The main goal of Polaris is to simulate the design ideas [...]

TestMapPack Screenshots

I neglected to include screenshots in the original TestMapPack post, so I’ve uploaded them at the end of this post.

Also, some users have been experiencing problems with the fact that the maps have been BZIP2 compressed. I have realized that only some Source games (i.e. Garry’s Mod) are able to load BZIP2 maps natively. If [...]